UX audit and analytics review
We walk through your product as a new user, review funnels, session recordings and support themes, and rank the usability problems by how much they cost you in activation or retention.
Product flows and interfaces that users can figure out without a tutorial.
Updated · By the Open Speck Studio team
UX/UI design is the practice of shaping how a digital product works and how it looks. UX (user experience) covers research, user flows, information architecture and usability, while UI (user interface) covers the visual layer: layouts, components, typography and interaction states. Together they aim to make software easy to learn, efficient to use and consistent across screens.
We approach UX/UI design as a way to remove the specific moments where users get stuck. The free strategy call and written growth map come first, then we review your product analytics, support tickets and onboarding to find where people drop off or ask for help. We map the key user flows, sketch alternatives, and build clickable Figma prototypes that we put in front of real users before anything goes to engineering. Only the flows that hold up in testing are taken into high-fidelity UI. You get annotated screens, every interaction state, and a component library your developers can build from without guessing. Because marketing lives in the same team, we connect product design to the funnel around it: the promise on your landing page, the first session in the app and the activation moment are designed as one path, then measured with the events we define together before launch.
We walk through your product as a new user, review funnels, session recordings and support themes, and rank the usability problems by how much they cost you in activation or retention.
Short interviews with current or target users to understand their goals, workarounds and vocabulary, so design decisions are grounded in what people actually do rather than internal opinions.
End-to-end maps of key journeys such as signup, onboarding and core tasks, followed by low-fidelity wireframes that let us test structure and logic quickly and cheaply.
Interactive Figma prototypes of the most important flows, realistic enough for usability testing, stakeholder reviews and investor demos before any engineering time is committed to building them.
Polished screens for web or mobile, including empty, loading, error and success states, with accessible color contrast and touch targets, ready for your engineering team to implement.
A documented component library with variants, spacing and usage notes, plus annotated specs and a handoff session so developers can build accurately and extend the product consistently.
After the strategy call and growth map, we audit the product, review analytics and interview users to find where people hesitate, fail or leave, and agree which problems to solve first.
We map the target flows, explore alternative approaches in low-fidelity wireframes, and review them with your product and engineering leads to check they are feasible before we invest in detail.
We build clickable prototypes and run usability sessions with real users, recording where they struggle, then revise the flows until the core tasks can be completed without help.
We finish the interface in high fidelity, hand off the component library and specs, support engineering during the build, and review the agreed product metrics after release.
What changes in the work depending on the market you sell into.
For SaaS and developer tools, UX/UI design focuses on onboarding, activation and dense dashboards, helping users reach their first meaningful result quickly and keeping complex settings understandable as the product grows.
Fintech and banking products need flows that make money movement feel safe, handle identity checks and disclosures clearly, and show balances and transactions so users never doubt what just happened.
Healthcare products must work for stressed patients and busy clinicians alike, so UX/UI design prioritizes accessibility, error prevention, privacy-conscious flows and interfaces that fit into existing clinical routines.
In retail apps and ecommerce, UX/UI design targets product discovery, cart and checkout friction, and loyalty features, where small usability fixes can have a measurable effect on completed orders.
Property platforms need search, saved listings, comparisons and scheduling flows that feel quick on mobile, plus back-office tools that let agents manage leads and listings without spreadsheets.
Booking engines, ordering apps and guest portals need fast, forgiving flows on mobile, where a confusing date picker or payment step directly loses reservations and revenue to other channels.
Manufacturing tools are used on shop floors and in plants, so UX/UI design must handle gloves, tablets, poor lighting and complex data while keeping critical actions hard to trigger by mistake.
Logistics platforms juggle shipments, routes and exceptions in real time, so interfaces need clear status views, fast search and workflows that dispatchers and drivers can use under time pressure.
Life sciences software handles lab data, trials and regulated workflows, so interfaces must support accuracy, audit trails and complex data entry while staying efficient for scientists who use them daily.
Learning platforms need interfaces that keep students engaged, give teachers efficient grading and reporting tools, and work on low-cost devices and slow connections without frustrating anyone.
Streaming, news and subscription products depend on discovery and retention, so UX/UI design covers content browsing, personalization, paywall flows and cancellation paths that stay honest while reducing churn.
Energy software often displays usage, grid or asset data, so interfaces need clear charts, sensible alerts and flows that let operators or homeowners act on information without specialist training.
Government services must be usable by everyone, including people with disabilities or limited digital skills, so UX work centers on plain language, accessibility standards and flows that reduce failed applications.
Straight answers to what founders ask us before starting.
UX design decides how a product works, including flows, structure and whether users can complete tasks, while UI design decides how it looks, including layouts, components, color and type. UX answers "can people use this?" and UI answers "is it clear and consistent?" Most products need both, which is why we handle them as one process.
Our UX/UI projects start around $6,000 for a focused set of flows, such as onboarding or a single core feature. A full MVP or product redesign with research, testing and a design system usually falls in the $15k–$40k band or above. Screen count and research depth drive most of the cost, and the price is fixed after the strategy call.
Yes. We test clickable prototypes with real users before handing designs to engineering, because fixing a flow in Figma is far cheaper than rebuilding it in code. Sessions are run remotely over video. If you can introduce us to customers we recruit from your base; otherwise we plan recruitment with you during scoping.
Yes, and it is usually the better option. We audit the current product, keep what works and focus the redesign on the flows that cost you the most, such as onboarding or checkout. Changes can ship in stages so your users are not hit with a completely new interface overnight and your team can measure each improvement.
Yes. We hand off a documented component library and annotated screens, run a walkthrough with your engineers, and stay available to answer questions during implementation. We also review the built product against the designs before release. If you do not have developers, our own team can build web products as part of a combined project.
We measure UX work against the product metrics tied to the flows we changed, such as signup completion, activation rate, time to complete a task or support ticket volume. We agree on those metrics and baselines before design starts, then compare results after release. That keeps the conversation about user outcomes rather than personal taste.
Tell us what you need. You get a plan, a timeline and a fixed price back within one business day.
Tell us what you're building. You get a clear plan, a timeline and a fixed price back, not a sales pitch.